and software design Raven Software developed the program ‘Star Trek Voyager
Elite Force’ as a FPS (First
As a fan of Star Trek, Next Generation, Deep Space Nine, and Voyager, I
was looking forward to seeing how well the game would remain faithful to
the Voyager and the Star Trek theme of pitting the crew against both old
and new aliens.
I was pleased that the game started out explaining that Voyager was
seventy light years away from earth. The game seemed to be taking an episode
right out of the Voyager series and have included most of the crew from
the Voyager. The game went on to explain that the senior officers have
created a small elite force of crew members with the abilities for handling
extreme crisis situations. Lt. Tuvok is in charge of the team, which includes
you as a member. The team has been labeled the Hazard Team. As Ensign Munro,
you will be second in command of this team. One of the first things that
you will need to do is to choose your gender. As male you will be Alexander
Munro, or as female you will be Alexandria Munro. In the game it really
does not matter because you are addressed by the unisex abbreviated term
The game play starts with you aboard a Borg ship with the mission to
rescue your fellow Hazard Team members that have been captured by the Borg.
You begin by receiving orders from Tuvok. As you go from deck to deck in
search of your crew members, you are forced to make some choices about
what to do. These choices can severely affect the way this mission comes
out, as well as influencing the remainder of the game. You will need to
think, as well as listen to your surrounding and other team members and
be observant when moving from level to level. This type of activity happens
throughout the game. Some of your most vital information will come from
your other team members.
I found the interface to be very simple and straightforward. There are
very few controls to learn as in the case of most FPS. One of the nice
advantages of the game was to be able to press the tab button to display
your current mission goals. There is support included for additional game
controls. The game is installed in two parts, single player and multiplayer.
I have not had the chance to try out the multiplayer to the extent that
I would like to yet. One thing I noticed was that the settings for single
and multiplayer are stored separately. That means that you have to devote
excessive time to set up each element. The screen lay out was simple and
uncluttered. It was easy to maintain information flow as to how much ammo
you have or how healthy you are. With the press of the escape button, you
will bring up the same familiar menu design that is found in other Activision
Star Trek titles.
The actual game play was very good. The game had a credible plot and
made you believe you were an actual crew member in the series. After the
missions, you could go to the mess hall and join friends or go try out
new weapons in the Holodeck. Once you had rested, you were off onto the
The AI of your team members was excellent. You could actually rely on
them to help you succeed in the mission. They would do the more mundane
task such as opening a door or download computer information while you
protected them. They almost never got in the way and would actually help
you destroy the enemy. They would help keep you informed and cover your
back if necessary. The AI quality of the enemy would vary, with the most
of the intelligent, having human like quality in their behavior. They would
move around and hide behind things to make it very difficult to kill them.
The graphics of the game was impressive. The action was very smooth
on my Celeron 500 system. The scope of all the missions was huge. The mission
could take place anywhere, from the Voyager to a Borg vessel, or any other
enemy ship that the Voyager might run across. The new enemy that was brought
out in this game was equally impressive. As with all the Star Trek series,
there was thought and imagination involved with the development of the
Great detail was given to movement of individuals. One could watch the
person actually move his head in the direction they were firing. You could
watch your enemy move around jumping and hiding behind objects. An added
bonus for Star Trek Voyager fans was the likeness of the characters to
the actual actors. One thing that really helped was the Hollywood personality
doing all his or her own voice-overs for the game.
Overall I was impressed with the game. I have had many hours of enjoyment
and it was a fun way to relieve stress at the end of a long day. The only
thing I would like to see change in the game is more missions and better
graphics of the characters to permit them a more life-like appearance.
The programmers did a wonderful job of AI in this game. It is the first
game that I could allow my team to do battle with the bad guys for me.
I could sit back and cover them from time to time. This has come in handy
when I have been low on health or beer. I am very happy to have paid the
dollars and ninety-nine cents that COMPUSA was asking for the game.
I am eagerly awaiting the next episode to hit the display rack.
System Requirements: PII 233 with 64 MB RAM and a 3D card. I bought
Star Trek Voyager Elite Force from CompUSA for $19.99.