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I have a strong belief that
parents need to involve themselves with their children’s education.
It stems, I guess, from the fact that my parents made us do our homework
each night and checked it, drilled us on spelling and multiplication tables
and later on, essays, algebra, calculus, and physics questions.
That’s why I like software that combines educational processes with
games and rewards for my daughter. They’re not babysitter programs,
like the fun packs and interactive stories. Initially I sit with
her and help her understand what actions take place. As she becomes
more accomplished, I coach her on the thinking skills that are needed.
For example, if we’re filling in patterns, I don’t allow her to randomly
click items until the program adapts and offers her only the correct choices.
I have her analyze the patterns, talk them out, then – out loud – try to
figure out what the correct choice is before she clicks. Even if
she’s going to make the wrong choice, I usually don’t correct her before
she clicks; I want her to go through the process of methodically analyzing
the problem and solution. Unlike some games software, the idea is
not speedy, random clicking; but building thinking and analyzing skills
to last a lifetime.
The edutainment titles contain three or four different types of games
(more with the deluxe, multiple CD packs) with different levels of difficulty
in each game. You will pay from $10 to $30 dollars for the games…less for
the single topic titles, like phonics or numbers games, more for the deluxe,
multi-CD editions. You’ll get a better value in the warehouse stores,
but check for the online stores and websites for closeout and overstock
bargains.
Each game usually offers rewards for correctly answering the questions.
These rewards vary. In Madeline Pre-School and Kindergarten, the
child earns sections of a medal. When he or she complete the medal
she can print out the full page picture. Others accumulate props
for a stage play or toys that you paste on a playground scene. Some
rewards seem (to me, the parent) completely goofy. In one JumpStart
Phonics game, the child can win up to four “boo-boo” strips from the host
of the game, but you don’t take the awards with you, they disappear when
you move to the next game.
Another feature of edutainment software allows the parent to check the
child’s skill level and accuracy in the different games. This is
helpful to me after my daughter has reached the ability to use a software
program without my constant supervision. I let her play the games
and later check the progress reports to see the areas (e.g., alphabet,
numbers, pattern-matching, sizes) in which she may have difficulties.
Newer programs contain adaptive technologies that alter the difficulty
in the exercises based on the player’s accuracy.
There are several types of edutainment software available, hosted by
a variety of characters. I prefer the series that provide “hosts”
that are just as appealing a few years later as they are initially.
For example, my daughter continues to return to a Madeline-hosted series,
but has abandoned those with Sesame Street and Disney characters.
She dislikes intensely a popular elementary school PBS character, so I
know I won’t be buying any titles in that series.
Here are my favorites in a wide variety of programs available, with
some comments on a few of the titles.
Knowledge Adventure JumpStart series
The JumpStart series is a grade- and age-based, skill-enhancing collection
of educational games.
In this series, we started with the Toddlers program, which I found
appealing with its bright colorful characters, lively songs, and large
mouse icons. This program teaches the child to use a mouse, whereas
other toddler and baby titles do not require mouse use in all portions
of the program. My daughter became interested in this at 18 months
and played it throughout her terrible two’s. By the time she was
3 years old, she had lost interest and moved to the next in the series,
so I passed the program on to another toddler. If you’d like to know more
about the skills taught in each level of the JumpStart programs, you can
check out the website
.
In addition to the deluxe, 2-CD, grade-based programs offered by JumpStart,
you can supplement your child’s learning with topic-based titles.
JumpStart Learning Games: Phonics, and JumpStart Learning Games: Numbers,
for example, had a recommended age level of 4-6. At almost 5 years
old, my daughter didn’t have some of the skills to play the three or four
games included with each title, but grew into the games a few months later.
If her frustration factor’s high when introducing a new title, I pull
the program out of circulation and re-introduce a month or so later.
I don’t want her — at this early stage of education — to develop the attitude
of “I just can’t do . . . (phonics, math, multiplication . . . fill
in the blank);” something I frequently hear from the adults that I teach.
The Learning Company Reader Rabbit series
This series is also a grade- and age-based series of educational games.
Since the educational goals are the same as those in the JumpStart series,
I use the different titles to provide variety in skill building.
The rewards for accuracy seem to be more tempting, and my daughter returns
frequently to the same skill-building exercises.
I’ve also found some sly references appealing to adults; some of the
characters feature voices or personalities familiar to adults. For
example, in a restaurant kitchen where the child matches food to alphabet
characters, off-screen voices order food from the waiter. The voices
imitate well-known adult personalities such as Jimmy Stewart and John Lennon…this
isn’t something the child recognizes, so I have to assume the programmers
put this in for the parent’s enjoyment. A “body-building” type of
character uses an Arnold Schwarzenneger-like voice.
Recently my five-year old asked to try the first-grade series that I’ve
been holding for two years. (The Learning Company has released some
new versions of the grade-based titles, with new story lines and themes…so
if you’re buying used or auctioned software, check the copyright date.)
With some trepidation, I loaded the program, and to my surprise, she very
capably handled portions of the program. It’s not something I’ll
let her use every day, but it does offer some variety and skill enhancing
exercises.
You can find the Reader Rabbit and JumpStart series at retail and electronic
stores that sell software. Warehouse stores and online auction sites
offer a variety of titles. You can also visit the publisher website
to learn more about the programs or buy direct. I also find it useful
to do an online search for reviews of children’s software. Read a variety
of reviews to get a balanced idea of what’s out there.
Edmark software
While the previous two publishers are more readily available to the
consumer, I find several titles in the Edmark catalog to be valuable.
I admire the programmers’ abilities to combine appealing and solid skill
exercises in different levels that continue to hold my daughter’s attention.
Millie’s Math House, an older title, has provided my daughter
years of enjoyment. We started with the simpler acts of matching sizes
to the correct characters or placing candies on cookies, and as her skills
improved, to counting, matching, and understanding simple addition and
subtraction exercises. Millie the cow also hosts Reading Roller
Coaster, which builds vocabulary and language arts skills.
Edmark rounds its offerings with — among others — Bailey’s Book
House and Sammy’s Science House. Another series
of programs, the Thinkin’ Things Collection of CD-ROMs, encourages
critical and problem-solving thinking. I admit that, as an adult
reviewing the series for a newspaper article, I wasn’t too impressed.
But as my daughter has used the disks, I am intrigued with the challenges
it provides and how she rises to meet them.
Here’s an example of how the series encourages “creative” thinking.
In one game, she has the ability to combine images with colors and sounds.
She spent an hour one evening, cycling through sounds, colors, and objects.
When she found the mix of energetic music and swirling purple images that
she liked, she called us in the office to watch and announced, “from
now on, when I play Batman and Batgirl with Dad, I want this music to be
on.”
You can visit the Edmark
website at <> to buy direct from the company. You can also
find the titles in some software and education resource stores. Currently
Edmark is promoting a deluxe edition combining Millie’s Math House and
Bailey’s Book House into Millie and Bailey’s Kindergarten.
Art creativity and critical thinking
Do you worry that your child has the opportunity for creativity and
critical thinking? I worry that, in our push to pass competency exams,
we may expect our children to spit back exactly what we’ve poured in.
That’s why I like the programs that encourage and expands a child’s thinking.
There are a variety of programs available, so I’d check with the child
software review and other parents’ recommendations before investing in
the titles.
Two that we use are older programs that may not be readily available,
so I won’t spend space on a review of them. Critical thinking programs
encourage logical analysis, deductive reasoning, and problem-solving skills.
Art programs supplement with creativity skills.
The Sesame Street Toddler Deluxe Art Workshop disk continues
to provide hours of enjoyment for my daughter. Her computer skills
have developed as her tastes in art have changed, so she varies her attention
between costume design, stickers, drawing, and coloring. At 3-1/2,
she zoomed around coloring program options—tools, patterns, fills, erasing,
and starting over—that stump adults using the similarly-designed Windows
Paint accessory. At 5, I’ve noticed that she’s developing an amazing
sense of color balance, design, and critical thinking that will serve her
well as she grows to adulthood.
Some of the titles in this arena include the Carmen Sandiego series
and character-hosted critical thinking disks.
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