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Workday mornings are best spent sitting cross-legged on the recliner
with a mug of hot tea and the day’s Wall Street Journal. As I drift off
into a catnap, a story I overheard in a restaurant returns to me in a dream.
. .
. . .bands of soldiers drifted into a valley and set up camps in what
appeared to be a deserted river bottom. Their shaman, Sheng Phooey, didn’t
like the feel of the place at all, but the commander prevailed and they
quickly built stockades to keep out tigers they could hear in the dark
of night.
Over time, these stockades evolved into villages, named Slakar, Muddel,
Biapp, and Smalpot. As Phooey had suspected, and other nearby villages
confirmed, this was a valley of bad luck. The hills concentrated
rainwater from deluges, overrunning the villages and their fields.
Phooey noticed that the villages each acquired a certain character.
Slakar villagers seemed to do as little as possible to get by, often hunting
or scavenging berries for food rather than growing crops. Muddel always
seemed to be building things: canals, fences, boats, shrines, whatever.
Biapp people were into grand plans, they tended to think big. Their
village was surrounded by piles of rocks and half-cut roads, started but
not finished as the villagers became busy elsewhere and ran out of time,
food, or available labor. Smalpot people tended to fill their homes
with art. The whole place erupted in splashes of color when a good
harvest was retrieved or the stars portended favorable omens.
After three years it became clear that there was a real risk of disastrous
flood, and Phooey outlined some needed public works to a combined council
of elders. The Slakar elders sneered, and pointed out that they hardly
had to grow crops, much less build canals or earthworks. They were
content to leave well enough alone. The Biapp elders, or more specifically
their chieftan, suggested diverting the river so high water would flow
into an alternative channel the stream used to follow ages ago. Only
the Muddel and Smalpot villages seemed to have any sense of what to do.
The Smalpot village seemed to have a good plan; they built a new longhouse
on stilts about the height of two people standing on each other’s shoulders.
They were going to do something anyway, so this was simply a variation
on something they liked to do as a matter of course. The poles were
ornately carved, the planks leading up to the bottom floor formed an interesting
back-and-forth pattern, and there were paper lanterns hanging from each
corner and within each window.
The Muddel people realized they could build a levee around the area
they lived in which would keep out floodwaters, perhaps for long enough
for everyone to escape to higher ground as a last resort. It was
their thought that they should stay close to the water where it was cooler
during the day, and also left nothing visible to marauding bandits, which
were a problem even though the menfolk of the villages were soldiers. They
set about piling the dirt and stones necessary to build the wall, and soon
discovered they had launched a much bigger project than they had expected.
Despite the larger than expected complexity and expense, the Muddel
village had their levee in place when disaster struck. The storm
hit in the middle of the night with a nearly perpetual display of lightning
through blinding sheets of rain.
Slackar’s villagers move to where they had been safe before, but this
was insufficient and most of them were carried off, never to be seen again.
Biapp suffered a similar fate, since they had started their diversion but
forgotten about it when it was time to harvest. Some of the remnants,
when the were discovered months later, were miles downstream.
Smalpot’s long house survived the storm, but the food reserves, kept
in large clay pots in ground level huts, was ruined. The Muddel villagers
shared what they could, but some of the older and sicker villagers would
not, as it turns out, survive until the next harvest.
There must have been spirits at work, since the descendants of the survivors
repopulated Slackar’s and Biapp’s land, and soon acquired their respective
dispositions. Slackar would be inundated, or burned to the ground,
or overrun with pestilence, and the villagers would shrug their shoulders.
Whatever.
Biapp villagers seemed to like piling up rocks. Someday they will
build something out of those rocks.
Smalpot’s villagers would survive, but having done just enough to survive,
they hardly prospered. They always seemed to be going off on some
whim with decorative fancy, great ceremony, and much music and revelry.
Muddel, having survived the deluge, then built a bridge over the river,
and their villagers began farming both banks. They were eventually
able to replace chunks of their stockade with stone, so when marauders
came they had to attack a castle, rather than a village. Muddel,
after awhile, became the seat of government for the entire valley.
The people that begin large project that can be successfully finished
are therefore those with the best odds of propagating their genes.
However, when people know how much a big project will actually cost, they
won’t start. Slackers don’t do projects, and are destroyed by catastrophe,
so they don’t reproduce. “Small potential” projects are easily estimated
and easily completed, but don’t yield much benefit. Big applications
are simply outside the resources of the people committed to carrying them
out, so they are abandoned.
Only the people that muddle through a project of great potential but
also unrealized cost and complexity are the ones that come out ahead in
the aftermath. Therefore, nature tends to select those who underestimate
project size but not unrealistically so and so can afford to finish the
intended project. In short, people are wired by natural selection
to underestimate project cost and complexity.
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